Fallout 76 is Bethesda Game Studios' first online multiplayer game. [c] Players may play individually or with a party of up to three others. The servers for the game are public dedicated servers, with the player automatically allocated to one of them. While the game was expected to launch with public servers only, executive producer Todd Howard revealed plans for private servers to be introduced some time after the game's launch. These private servers allow players to invite friends and to prevent undesirable aspects of player versus player gameplay such as griefing from affecting an individual player's experience of the game. Howard described the delay as being necessary to allow Bethesda time to assure the stability of public servers. Elements of previous Fallout games are present and are modified to work with the real-time game. The V. A. T. S. system—a mechanic introduced in Fallout 3 that allows players to pause the game to target specific locations on an enemy's body to attack—is used in Fallout 76 as a real-time system, though it still allows players to specify targets on an enemy's body.